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Beat The Champ
Featuring 14 bowling video games from the 1970s to the 2000s, Cory Arcangel transformed The Curve into a giant video game – one where the bowler never scores.
Presented chronologically, the games collectively created a collage of sound from the abstract static of Atari to Nintendo's bleeps and bloops to the more realistic simulation of bowling sounds of recent PlayStation consoles. Using custom manufactured electronics, Arcangel hacked each unit to play a loop of a game in which the bowler fails to score.
Arcangel also displayed the video game consoles themselves, each with a small computer chip attached, flickering at one end of the darkened gallery.
Supported using public funding by Arts Council England. Co-commissioned by Whitney Museum of American Art.