Digital Revolution:
An immersive exhibition of art, design, film, music and videogames
Barbican Centre, London, UK
3 July – 14 September 2014
Media View, Wednesday 2 July 2014
#digitalrevolution
www.barbican.org.uk/digitalrevolution
Video featuring an interview with guest curator Conrad Bodman available for download from here and here

Exhibition trailer available from here

Digital Revolution
explores and celebrates the transformation of the arts through digital technology since the 1970s. The exhibition brings together for the first time a range of artists, filmmakers, architects, designers, musicians and game developers pushing the boundaries of their fields using digital media. It also looks to the future considering the impact of creative coding, DIY culture, digital communities and the creative possibilities offered by technologies including augmented reality, artificial intelligence, wearables and 3D printing. 

Curated by Conrad Bodman, the exhibition includes new commissions from artists Umbrellium (Usman Haque and Nitipak 'Dot' Samsen); Universal Everythingwill.i.am, Yuri Suzuki, Pasha Shapiro and Ernst Weber; and a collaboration with Google in the form of digital art commissions called DevArt, pushing the possibilities of coding as a creative art form, featuring four new gallery commissions, an online inspiration hub and a competition for undiscovered creative coders. It also presents work by Oscar®-winning Visual Effects (VFX) Supervisor Paul Franklin and his team at Double Negative for Christopher Nolan’s groundbreaking film Inception; artists and performers including Rafael Lozano-Hemmer, Chris Milk, Aaron Koblin, Björk and Amon Tobin.

Digital Revolution comprises immersive and interactive art works alongside exhibition-based displays. Usman Haque and Dot Samsen from Umbrellium, known for their large scale mass participatory interactive outdoor events, are producing their first artwork for an indoor space, Assemblance. This immersive experience takes over the Pit, creating a three-dimensional light field in which people can shape, manipulate and interact with luminous forms, blurring the distinction between the physical and the virtual. 

Universal Everything, one of the UK's leading media art studios, is producing a new multi-screen work called Together for the Barbican’s Silk Street entrance. Taking digital drawing as its theme, visitors are able to contribute to the work both in the venue and online. Filmmaker and artist Chris Milk’s major interactive work The Treachery of Sanctuary is presented for the first time in the UK. This three-screen shadow play installation explores life, death and rebirth through a moving onscreen narrative which visitors can interact with.

Neil McConnon, Head of Barbican International Enterprises and project commissioner, said: Showcasing a new generation of artists, designers, filmmakers and musicians, Digital Revolution celebrates creatives who are pushing artistic boundaries across the arts using digital media. Through a series of gallery based work and public interventions the exhibition works to transform the Barbican into an animated canvas - inspiring digital natives, gamers, movie fans, retro geeks, family groups and art fans alike. 

Digital Revolution is the most comprehensive presentation of digital creativity ever to be staged in the UK. A festival-style exhibition, Digital Revolution takes place across the Barbican with ticketed and non-ticketed elements. It is accompanied by a talks and events programme and a dedicated publication.

The exhibition builds on the Barbican’s rich history of championing pioneering artists across all art forms that use digital technology within their work – including Merce Cunningham, Robert Lepage, Brian Eno, Aphex Twin and Rain Room by Random International. 

The first section of seven exhibition spaces within the Curve opens by juxtaposing creative software projects from the 1970s to the present day, shown on their original hardware platforms. Showcasing work across art, design, games, music and film, the interactive Digital Archaeology section creates an overview of key creative moments during this period of rapid change. Pieces range from the classic videogame Pong; the first website by Tim Berners-Lee; vintage music hardware such as the Linn LM-1 drum machine (used in the production of The Human League’s Don’t You Want Me); a rarely seen transparent casing version of the Sinclair ZX80 – one of the first mass market home computers, net art such as Olia Lialina’s My Boyfriend Came Back from the War, as well as early digital graphics experiments by Edwin Catmull – who went on to become the co-founder of Pixar. 

We Create explores projects that allow people to become the creators. A highlight of this section is Chris Milk and Aaron Koblin’s crowd-sourced tribute website, the Johnny Cash Project, which allows people to contribute a frame to an online filmic tribute to Cash. It also explores DIY culture through projects such as Adam Ben-Dror and Shanshan Zhou’s Pinokio and Martin Bircher’s Type Case, developed using the programmable Arduino. Online communities are featured such as Minecraft (Mojang) and the Kickstarter project Broken Age (Double Fine), where fans are directly involved in influencing the game development process. 

Creative Spaces examines how digital technology is allowing rapid creative change in film and online, contrasting blockbuster Hollywood visual effects with the work of a new generation of independent artists and filmmakers. It explores the innovative visual effects (VFX) created by Oscar®-winning VFX Supervisor Paul Franklin and his team at Double Negative for Christopher Nolan’s groundbreaking science fiction film Inception. London’s Double Negative is one of the world’s leading VFX houses with recent and current projects including Man of Steel, Dark Knight Rises, Rush, Thor 2, Hunger Games: Catching Fire, Godzilla and Christopher Nolan’s forthcoming film Interstellar. It also features Oscar®-winning visual effects studio Framestore, with a particular focus on their innovative digital techniques and the work of Tim Webber on the landmark VFX feature film Gravity which has won an Oscar® and BAFTA award for best visual effects. Framestore’s recent film work includes 47 Ronin, The Secret Life of Walter Mitty and Inside Llewyn Davis

In addition Creative Spaces features the work of young digital filmmakers such as Kibwe Tavares (Factory Fifteen), who has used his experience as an architecture graduate to make the innovative short films Robots of Brixton (2011) and Jonah (2013). This section also explores digital storytelling by artists such as James Bridle’s Dronestagram (2012-ongiong), FIELD's Energy Flow (2012) and James George and Jonathan Minard’s documentary Clouds (2013). 

Sound and Vision looks at how musicians have experimented with digital technology. Pieces include Pyramidi, a new commission by global music artist, entrepreneur and philanthropist will.i.am and artists Yuri Suzuki, Pasha Shapiro and Ernst Weber exploring the interface between analogue and digital music in a live gallery experience. will.i.am is well-known as a technology advocate and enthusiast. The section also features Arcade Fire's interactive video The Wilderness Downtown and a series of app-based projects in which artists have worked to visualise music, including the app Biophilia ( Björk ) by Scott Snibbe Studio and Peter Chilvers and Brian Eno’s app SCAPE (2012). 

The exhibition moves into State of Play, which focuses on the ways in which we are able to engage and interact with digital projects using camera based systems such as the Kinect, featuring interactive works by artists Rafael Lozano-Hemmer and Daniel Rozin.

The next section is dedicated to DevArt. This major project by Google with the Barbican explores art made with code, by developers using technology as their canvas, and code as their raw materials to create innovative, interactive digital art installations. Karsten Schmidt, Zach Lieberman and duo Varvara Guljajeva and Mar Canet, some of the world’s most progressive interactive artists, have been commissioned by Google and the Barbican Centre to create three new installations for Digital Revolution. Alongside these three commissions is a fourth, by Cyril Diagne and Béatrice Lartigue, who were handpicked as a result of DevArt’s global initiative to discover the interactive artists of tomorrow. The project is designed to inspire the next generation of developers and artists by highlighting coding as a creative art form. It seeks to push the boundaries of what is possible when art and technology come together. Google have created an online platform where you can follow the creative process, and watch their journey unfold—from concept and early sketches to the finished piece at g.co/devart

Finally, the exhibition delves into what the future might look like in Our Digital Futures presenting a selection of some of today’s most experimental and future-focused artists, architects and designers. With particular reference to the body and our environment, the projects span the worlds of cyborg and wearable technologies, drones and big data. Highlights include fashion technology with London-based Studio XO for TechHaus, the technical division of Lady Gaga's Haus of Gaga; and Pauline van Dongen’s W earable Solar (2013) a project that explores the possibilities of photovoltaic fashion. CuteCircuit’s present iMiniskirt (2013), worn by Katy Perry at the iTunes Festival, a piece of clothing that lets you express yourself and share emotions in an instant by displaying videos, active animations and live tweets; and THEUNSEEN exhibit a new work – ÆTHER (2014) – a technical garment that responds to the shifting weather patterns in outer space. 

Experimental architecture and design practice Minimaforms exhibit Petting Zoo (2012), an interactive installation featuring three animalistic creatures in the form of robotic arms which interact and stimulate participation with users through kinetic, sound, touch and illumination. Gibson/Martelli present Man A (2013) - a ‘dazzle’ camouflage installation that reveals a hidden animated world through an augmented reality app; and The Not Impossible Foundation debut their latest project BrainWriter (2014), a technology that allows people to communicate with the outside world using just their brainwaves. Visitors are guided by a specially commissioned videogame. 

The exhibition continues through the Barbican foyers where visitors can explore Indie Games Space, devoted to the independent videogames movement. Featuring the work of a range of contemporary international indie developers, all in fully playable format, this section also showcases explorations in different games genres, game art and distribution. Games such as Antichamber by Alexander Bruce; Proteus by Ed Key and David Kanaga; Journey by Jenova Chen; as well as the BAFTA award winning Thomas Was Alone by Mike Bithell; and Papers, Please by Lucas Pope look at how an individual (or independent team) can now arm themselves with the latest creative tools to take risks and forge innovative experiences. 

Artists and Designers in the exhibition include:

Allan Alcorn | Afrika Bambaataa & The Soulsonic Force | Airside (Fred Deakin, Nat Hunter & Alex Maclean) | Antirom | Atari | Ólafur Arnalds | Bill Atkinson | Daisuke “Pixel” Ayama | Backbone Entertainment | Ralph Baer | The Barbarian Group | Richard Bartle | Ian Bell | Adam Ben-Dror | Daniel Benmergui | Tim Berners-Lee | Martin Bircher | Mike Bithell | Björk | Marisa Bowe | David Braben | James Bridle | Daniel Brown | Paul Brown | Alexander Bruce | Nolan Bushnell | Robert Cailliau | John Cale | Andy Cameron | Mar Canet | Edwin Catmull | Terry Cavanagh | Peter Chilvers | Kenta Cho | Kerry Conran | John Conway | Vuk Ćosić | Crispin Porter + Bogusky | Will Crowther | Charles Csuri | Alfonso Cuaron | Larry Cuba | CuteCircuit | Ian Dallas | Delphine Software (Éric Chahi) | Core Design (Paul Howard Douglas & Toby Gard) | Esteban Diåcono | Cyril Diagne | Pauline van Dongen | DreamWorks Animation | eBoy |

Julian Edwards | Electronic Arts (Will Wright) | Brian Eno | Matt Essen | Malcolm Evans | Factory Fifteen | William Fetter | FIELD (Markus Wendt & Vera-Maria Glahn) | Arcade Fire | Double Fine (Scott Campbell, Peter Chan, Emily Johnstone, Lee Petty, Tim Schafer, Nathan Stapley) | Phil Fish | Peter Foldès | Framestore (Tim Webber) | Herbert W. Franke | James Frost | Gaijin Games (Alex Neuse) | James George | Ruth Gibson | Anthony Goh | Evan Grant | Varvara Guljajeva | Jan Hammer | Herbie Hancock | Neil Harbisson | Leon Harman | Jonathan Harris | Holly Herndon | Lynn Hershman | Aaron Hoffman | Sophie Houlden | Andrew Thomas Huang | Id Software | Industrial Light & Magic | Steve Jobs | JODI | Curt Johnson | Alexandra Jugovic | Sep Kamvar | David Kanaga | Susan Kare | Yoichiro Kawaguchi | Ed Key | Kenneth Knowlton | Aaron Koblin | Béatrice Lartigue | William Latham | Olia Lialina | Zach Lieberman | Light Light | Roger Linn | Andrew Lippman | Jasper van Loenen | Rafael Lozano-Hemmer | Lucasfilm | John Maeda | Daito Manabe | Manex Visual Effects | Bruno Martelli | Massaya Matsuura | Neil Mendoza | Davor & Denis Mikan | Chris Milk | Jonathan Minard | Mind Candy | Minimaforms (Theo and Stephen Spyropoulos) |

Jeff Minter | Mojang (Markus Persson) | Moniker | Yugo Nakamura | Namco (Toru Iwatani) | Double Negative (Paul Franklin) | Nintendo (Shigeru Miyamoto & Gunpei Yokoi) | Christopher Nolan | The Not Impossible Foundation | Alexey Pajitnov | Fred Parke | Chuck Peddle | Lucas Pope | Matt Pyke | Quantel | Radiohead | Tabor Robak | Robert Abel and Associates | Ed Roberts | Rockstar Games (Sam & Dan Houser) |

Rovio Entertainment | Daniel Rozin | Kim Ryrie | Adam Saltsman | Karsten Schmidt | Florian Schmitt | Lillian Schwartz | Science of Cambridge Ltd | Rob Seward | Pasha Shapiro | Alexei Shulgin | Matthew Smith | Scott Snibbe | Soda Creative (Ed Burton) | Yoshi Sodeoka | Square Pictures | Squarepusher × Z-MACHINES | Mr Stock | Angel Studios | Yuri Suzuki | Fatima Al Qadiri | Quinten Swagerman | TAITO (Tomohiro Nishikado) | Ko Tanaka | Akihiko Taniguchi | Texas Instruments (Paul Breedlove) | Thatgamecompany (Jenova Chen) | THEUNSEEN | Matt Thorson | Amon Tobin | Stephen Todd | Leonard Tramiel | Roy Trubshaw | Tubatomic (Aaron Hoffman & Alex Ogle) | Umbrellium | Universal Everything (Matt Pyke) | Katia Canepa Vega | Richard Vijgen | Peter Vogel | Andy Warhol | Ernst Weber | Weta Digital | John Whitney Jnr | João Wilbert | will.i.am | Don Woods |

Steve Wozniak | Studio XO | Liam Young | Derek Yu | Shanshan Zhou 

ENDS 

Press Information

For further information, images or to arrange interviews, please contact:

Ann Berni, Media Relations Manager for Visual Arts
+44 (0) 207 382 7169 / ann.berni@barbican.org.uk

Jessica Dare, Communications Coordinator  
+44 (0) 207 382 7321 / jessica.dare@barbican.org.uk 

Press images available online from Thursday 3 July from the Barbican Newsroom
Installation images are available online from the Barbican Newsroom at www.barbican.org.uk/digitalrevolutionnews . A link to the image sheet can be found in the ‘Downloads’ box on the top right-hand side of the page. 

Public information 
Open 11am-8pm daily (last admission 90mins before close) 
11am-10pm on Thursdays 
#digitalrevolution 
www.barbican.org.uk/digitalrevolution 

Tickets 
Advance booking is recommended. Timed admission is in operation. 
Standard £12.50, Concessions £10.50, 
Young Person (12-17) & Students £8.50 
Children (5-12s) £5, Under 5’s – FREE 
School Groups £6.25 (primary groups will use the £5 price above) 
Yellow Member 30% off for you and a guest 
Orange Member Unlimited free entry 
Red Member Unlimited free entry and a guest 
Booking fee £1.50 online /£2.50 telephone. 
Last admission 90 mins before close. 

Exhibition 
The exhibition is created and produced by Barbican International Enterprises with guest Curator Conrad Bodman and Assistant Curators Dani Admiss and Sunny Cheung. The advisors are Jim Boulton (Digital Archaeology), Iain Simons (Director, GameCity, Nottingham Trent University), Caroline Roux (design writer), Julia Kaganskiy (Editor at Large – The Creator’s Project), Mike Stubbs (Director, FACT), Li Zhenhua (Curator) and Yukiko Shikata (Media Art Curator). Digital Revolution will tour to museums and galleries internationally for a period of 3 years. The exhibition design is a collaboration between Ab Rogers (ARD) and 59 Productions. ARD lead on the spatial design and 59 Productions lead on the media design of the exhibition. 

Events programme 
The exhibition is complemented by talks and events series which include In Conversations that focus on at the latest ideas including developments in special effects and gaming and offline activities aimed at children and young people from east London. Full events press release available from the Barbican Newsroom: www.barbican.org.uk/digitalrevolutionnews 

Exhibition Publication 
An illustrated exhibition publication accompanies the exhibition with essays by leading authors in the digital field. The publication explores the preservation of hardware and software, creative coding, DIY culture, digital architecture and design, the future of gaming and the new developments in creative technology. Content includes essays by exhibition advisors. Price £24.99. ISBN 978-0-946372-99-7 

Digital Revolution Shop 
Level G Foyer 
The Digital Revolution Shop offers a wide range of digital themed products. Discover books; DIY techno kits; 3D printed jewellery; and retro geek gadgets, plus Raspberry Pi kits and accessories for any budding computer programmers who feel inspired to learn more about digital technology and programming. Postcards featuring images from the show are available as well as the exhibition publication. 
Full retail press release available from the Barbican Newsroom: www.barbican.org.uk/digitalrevolutionnews 

Related Events 

Marshmallow Laser Feast, Forest 
4 July–13 September 
Monday – Saturday 11:00 – 18:00 
Bloomberg Space 
50 Finsbury Square, London, EC2A 1HD 
Forest is a unique and playful installation being premiered in the UK at Bloomberg Space. Each laser tree is tuned to a specific tone, allowing visitors to create experimental music as they explore the interactive light sculpture. 
For more information please visit http://www.bloombergspace.com/  
 

Music 
THEO PARRISH: TEDDY’S GET DOWN 
Sat 12 July 2014, Hall, 19:30 
Detroit-based musician, producer and selector Theo Parrish, whose organic-sounding machine-based dance music incorporates live instruments, human voices and looped recordings, plays a live set with full band for the first time in 10 years. Featuring Parrish on beats and keys, the band includes Amp Fiddler (keys), Akwasi Mensah (bass), Dumini DePorres (electric guitar) and Myele Manzaza (drums). They will be revisiting Sound Signature classics old and new. Produced by the Barbican in association with Soundcrash. For more information please visit: http://bit.ly/1lgMf7f 

Robert Henke’s Lumière 
19 July 2014, Hall, 20:00 
Hailing from Berlin, sound artist and producer Robert Henke, co-developer of Ableton Live music software and founding member of groundbreaking techno music project Monolake, brings his latest live audiovisual performance to the Barbican. 
Using a software especially developed by Henke, Lumière features three powerful white lasers drawing rapid successions of objects, seemingly floating in space. The data used to produce these shapes is transformed into audible frequencies. Henke interacts live with the software and manipulates laser patterns and sonic treatments in real time, creating an improvised dialogue between the artist and the audiovisual machine. 

LOOP>>60Hz: Transmissions From The Drone Orchestra  
The Barbican Theatre is transformed by a brand new audio-visual collaboration between fearless innovators John Cale and Liam Young, who will present the world premiere performance of LOOP>>60Hz: Transmissions From The Drone Orchestra on 12 & 13 September 2014. For more information please visit: http://bit.ly/1lRSgLU 
 

Film programme  
5 July – 26 July 2014 
Complementing the exhibition, a film season is held in the Barbican cinemas celebrating the game-changing visual effects in both Framestore and Double Negative’s catalogues – including screenings of Alfonso Cuaron’s chilling adaptation of PD James’ dystopian Children of Men and Christopher Nolan’s dazzling dreamscape Inception – both must-sees on the big screen. The Barbican’s Framed Film Club also plays host to pioneering visual effects in July, and families are able to see some of Framestore and Double Negative’s best work on Saturday mornings, including Tim Burton’s Roald Dahl adaptation, Charlie and the Chocolate Factory

Barbican projects celebrating artists using digital media in spring-summer 2014 include

Wikimania 
Coming to London for the first time, the tenth annual international Wikimedia conference, produced in association with the Barbican, brings together experts and enthusiasts from the worlds of academia, culture, technology and education, and includes a multi-track programme of lectures, discussions, workshops and hackathons over the course of five days. Keynotes include Jimmy Wales, founder of Wikipedia, Lawrence Lessig, author of “Free Culture”, and Clay Shirky, author of “Cognitive Surplus”. 

Charleroi Danses: Kiss & Cry 
The Barbican, in association with London International Mime Festival, presents Kiss & Cry, an interdisciplinary performance where live cinematography, digital technology and dance collide. Alone on a station platform, a woman recalls her great, lost loves. 
Her memories take shape in a miniature world where toys, figurines and scaled-down sets provide the backdrop for a duo of dancing hands that flirt and intertwine, becoming tender characters in their own right. 
This sensual ballet of hands is caught on camera by a bustling film crew with sound effects created by onstage foley artists. Even the most minimalist expressions of emotion and intimacy are captured as the action is projected on a panoramic screen. 
Kiss & Cry is conceived by choreographer Michèle Anne De Mey and prizewinning filmmaker Jaco Van Dormael. On Thursday 26 June there is a post-show talk with Michèle Anne De Mey. To complement the run of Kiss & Cry there is a screening of Van Dormael’s film Toto The Hero at the Barbican on Tuesday 24 June. 

History pin  
1914-2014: Barking Then and Now 
The Barbican and Create London are collaborating on a major new project bringing together residents of the London Borough of Barking, four acclaimed artists, behaviour change company We Are What We Do, and online history-makers History Pin to understand how the events of World War One have impacted on communities today. This new commission looks at how the social, physical and demographic landscape of east London was transformed by the war and its aftermath, with particular focus on the pioneering social housing development the Becontree Estate in Barking. The project involves thousands of people who have lived, worked or passed through Barking, collecting memories, conversations and images to develop a rich living archive capturing the legacy of 1914-1918. This online and physical archive ranging from century old photos to YouTube clips, telling stories of movement and migration, industry and employment and architecture and regeneration over the past 100 years. Four internationally acclaimed artists are working with residents of the Estate to produce four new murals for the neighbourhood to give the legacy of 1914-18 a permanent public presence. 

About Barbican International Enterprises  
BIE produces and tours a dynamic mix of ground-breaking contemporary art and popular culture, architecture, design, fashion and photography exhibitions. The team develops and tours a broad range of major international art exhibitions. Internationally touring exhibitions include Designing 007: 50 Years of Bond Style, Watch Me Move: The Animation Show, Game On, and many more. 
BIE are committed to bringing challenging and accessible exhibitions to as wide an audience as possible, touring to some of the world's leading venues. 

About the Barbican 
A world-class arts and learning organisation, the Barbican pushes the boundaries of all major art forms including dance, film, music, theatre and visual arts. Its creative learning programme further underpins everything it does. Over 1.5 million people pass through the Barbican’s doors annually, hundreds of artists and performers are featured and more than 300 staff work onsite. The architecturally renowned centre opened in 1982 and comprises the Barbican Art Gallery, a second gallery The Curve, Barbican Hall, the Barbican Theatre, the Pit, Cinemas One, Two and Three, foyers and public spaces, a library, Lakeside Terrace, a glasshouse conservatory, conference facilities and three restaurants. 

The City of London Corporation is the founder and principal funder of the Barbican Centre. The Barbican is home to Resident Orchestra, London Symphony Orchestra; Associate Orchestra, BBC Symphony Orchestra; Associate Ensembles the Academy of Ancient Music and Britten Sinfonia, and Associate Producer Serious. Our Artistic Associates include Boy Blue Entertainment, Cheek by Jowl and Michael Clark Company. International Associates are Royal Concertgebouw Orchestra of Amsterdam, New York Philharmonic, Los Angeles Philharmonic, Gewandhaus Orchestra Leipzig and Jazz at Lincoln Center. 

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